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Pokémon Hidden Power Type Calculator

Determine the type and damage of your Pokémon's Hidden Power based on its Individual Values (IVs). Essential for competitive play in Generations 2 through 7.

Interpreting Your Result

A "Type Index" leads to one of 16 types (0=Fighting to 15=Dark). Use this tool to plan your breeding or soft-resetting targets for legendary coverage.

✓ Do's

  • Use "Fantastic" (30) IVs to manipulate your type parity while staying as close to max stats as possible.
  • Target Hidden Power Ice for Electric types to counter Ground and Dragon switch-ins.
  • Aim for Hidden Power Fire on Grass types to hit Steel types like Scizor or Ferrothorn.
  • Use this calculator for Gen 2-7 competitive formats or ROM hacks that preserve the move.

✗ Don'ts

  • Don't try to get Hidden Power Normal or Fairy; it is mathematically impossible.
  • Don't use 0 IVs unless necessary; a 30 IV is much better for your stat total than a 0 IV, and both are "Even" for the formula.
  • Don't expect Hidden Power to be useful for its power (60) alone; it is only for coverage against 4x weaknesses.
  • Don't ignore the Speed stat parity; being even (30) in Speed means you will lose speed ties against other 31-Speed Pokémon of your species.

How It Works

The Pokémon Hidden Power Type Calculator is a vital tool for players of "Retro" and "Classic" Pokémon formats (including Smogon BW, XY, and SM tiers). Hidden Power is a unique move whose Type and Base Power are determined entirely by the odd/even parity of a Pokémon's IVs. In generations past, this was the primary way for Pokémon to gain coverage against their weaknesses. This calculator reverse-engineers the complex bitwise logic of the game engine to tell you exactly which element your Pokémon will unleash in battle.

Formula Used

Type_Index = floor(((A + 2B + 4C + 8D + 16E + 32F) * 15) / 63). (A-F are 1 if IV is odd, 0 if even for HP, Atk, Def, Spe, SpA, SpD respectively).

Real Calculation Examples

  • 1A Jolteon with all 31 IVs (all odd) results in Hidden Power Dark.
  • 2A Magnezone with 31/30/31/30/31/30 (Odd/Even/Odd/Even/Odd/Even) results in Hidden Power Fire, perfect for countering Ferrothorn.
  • 3A Keldeo with 31/31/31/31/31/30 (Odd/Odd/Odd/Odd/Odd/Even) results in Hidden Power Ice, crucial for hitting Dragon-types.

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The Comprehensive Guide

Pokémon Hidden Power Type Calculator: The Ultimate Guide to Parental IV Coverage

In the history of competitive Pokémon, few moves have had as much impact as Hidden Power. Between Generations 2 and 7, this move was the great equalizer, allowing Pokémon to bypass their natural movepool limitations. Our Pokémon Hidden Power Type Calculator is designed to help legacy players and ROM-hack enthusiasts calculate exactly which elemental type their Pokémon will use based on its hidden Individual Values (IVs).

What is Hidden Power?

Hidden Power is a Normal-type move that changes its actual element during battle. The type is not random; it is 100% deterministic, based on whether each of your Pokémon's six IVs is Odd or Even. For nearly two decades, this mechanic allowed Electric-type Pokémon to use Ice-type moves, and Grass-type Pokémon to use Fire-type moves, fundamentally shaping the competitive meta-game.

The Mathematical Foundation: Bitwise Parity

The game determines the Hidden Power type using a bitwise formula. Every stat is assigned a "Value" if his IV is odd:

  • HP IV: Value 1
  • Attack IV: Value 2
  • Defense IV: Value 4
  • Speed IV: Value 8
  • Sp. Atk IV: Value 16
  • Sp. Def IV: Value 32

The total sum of these values is multiplied by 15 and then divided by 63. The resulting number (0 to 15, rounded down) corresponds to one of the 16 available Types.

The Type Index Table

Index Type Index Type
0Fighting8Psychic
1Flying9Bug
2Poison10Rock
3Ground11Ghost
4Rock12Dragon
5Bug13Steel
6Ghost14Fire
7Steel15Water / Dark

Note: In Generations 2-7, Hidden Power could not be Normal (the move Type itself) or Fairy (which was added after the HP formula was codified).

Optimal IV Spreads for Common Types

Because you often want your stats to be as close to 31 as possible, competitive players use "Fantastic" (30) IVs. A 30 is treated as Even by the formula but only costs you one stat point compared to a 31 (Odd).

  • Hidden Power Fire: 31 / 30 / 31 / 30 / 31 / 30. (Odd/Even/Odd/Even/Odd/Even). This allows you to stay nearly maxed except for a tiny drop in Special Attack and Speed.
  • Hidden Power Ice: 31 / 31 / 31 / 31 / 31 / 30. (Five Odds and one Even). This is relatively easy to breed.
  • Hidden Power Ground: 31 / 31 / 31 / 30 / 30 / 31. This is vital for Electric types to hit their Ground-immune switch-ins.

The Legend of "Inner Dark"

If a Pokémon has 31 IVs in every single stat (a 6IV Pokémon), its Hidden Power Type is always Dark. This is because every bit in the formula is set to 1. In the early days of competitive breeding, having a Pokémon with "HP Dark" was a subtle brag that your Pokémon had perfect or near-perfect Individual Values across the board.

Base Power Variability (Retro Formats)

If you are using the Pokémon Hidden Power Type Calculator for Generations 2, 3, 4, or 5, you must also consider Base Power. In these games, the move's strength varied from 30 to 70. This was calculated using a similar parity formula, but it looked at the *two* least significant bits. From Generation 6 (X and Y) onwards, Game Freak simplified the move, fixing its power at a flat 60 across all types. This made it easier to use but slightly less powerful for those who had perfectly synchronized their IVs.

Why Hidden Power Was Removed

In Generation 8 (Sword and Shield), Hidden Power was removed from the game (with the exception of Unown). Game Freak's design philosophy shifted toward making Pokémon weaknesses more meaningful. Without Hidden Power, a Tapu Koko (Electric/Fairy) can no longer "cheat" an Ice-type move to defeat a Landorus-T. Players must now rely on team synergy and switching rather than a secret elemental coverage move. However, for those playing "Classic" formats on simulators like Pokémon Showdown, the math remains as relevant as ever.

Conclusion: Mastering the Element of Surprise

Hidden Power remains one of the most mechanically interesting moves in Pokémon history. Whether you are reliving the glory days of Generation 4 Sinnoh battles or breeding for a specialized coverage in an Ultra Moon project, the Pokémon Hidden Power Type Calculator ensures your elemental surprises land with maximum impact. Know your parity, check your bits, and dominate the elemental circle.

Frequently Asked Questions

Usage of This Calculator

Who Should Use This?

Competitive players of legacy Gen 4-7 formats (DPP, BW, XY, SM), ROM-hack enthusiasts, and Smogon "Old Gen" specialists.

Limitations

Not applicable to Gen 8 (SwSh) or Gen 9 (SV) gameplay. Does not calculate the variable Base Power for Gen 2-5 (fixed at 60 for Gen 6-7).

Real-World Examples

The Ferrothorn Counter

Scenario: A player has a Magnezone and wants Hidden Power Fire.

Outcome: The calculator suggests an IV spread like 31/30/31/30/31/30. The player breeds for those exact Evens and Odds.

The Garchomp Trap

Scenario: A Manectric player needs to hit Garchomp on the switch.

Outcome: The calculator identifies HP Ice as the goal, requiring an Odd/Even parity that allows for 31 Speed, keeping Manectric competitive in its tier.

Summary

The Pokémon Hidden Power Type Calculator is your key to retro-coverage. By mastering the bitwise logic of IV parity, you can equip your Pokémon with the elemental surprises needed to thrive in any legacy competitive environment.