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Genshin Impact Character Stat Calculator

Calculate the exact final ATK, HP, DEF, Elemental Mastery, and Energy Recharge of any Genshin Impact character. Factor in base stats, weapon stats, artifact flat and percent bonuses, and ascension passives for a precise character sheet preview.

ATK Inputs

Elemental Mastery & Energy Recharge

Understanding the Inputs

Character Base ATK: Found on character wiki pages — this is just the character's contribution to base ATK (not including weapon). Weapon Base ATK: Your weapon's primary ATK stat at its current level and refinement. Flat ATK (Feather + Substats): Your Feather's main stat (always flat ATK) plus all flat ATK rolling from other artifact substats. %ATK Bonus: The sum of ALL percentage ATK sources — Sands main stat (if ATK%), weapon sub-stat (if ATK%), artifact substats, set bonuses (e.g., 2pc Gladiator = 18%), and ascension stat (if ATK%). Same input logic applies to HP and DEF fields.

Character Base ATK: Found on wiki pages (Genshin Wiki, HoneyHunterWorld). This value increases with character level and ascension phase.
Weapon Base ATK: The primary ATK stat on your equipped weapon. Shown in weapon details screen.
Flat ATK: Always include your Feather main stat (311 for a 5★ +20 Feather). Add any other flat ATK substats.
%ATK: Sum everything: Sands main stat if ATK%, weapon sub-stat if ATK%, all artifact ATK% substats, 2pc set bonuses (+18%), and ascension stat if ATK%.
%HP / %DEF: Same logic as %ATK applied to HP and DEF respectively — sum all sources including Flower (always flat HP), Sands main stat, and all substats.
ER% Bonus: Enter only the bonus above 100% base. If your sands gives 61.1% ER and substats give 30% ER, enter 91.1 (not 191.1).

Formula Used

Total ATK = (Base ATK × (1 + Sum of all %ATK)) + Sum of all Flat ATK Total HP = (Base HP × (1 + Sum of all %HP)) + Sum of all Flat HP Total DEF = (Base DEF × (1 + Sum of all %DEF)) + Sum of all Flat DEF Total EM = Base EM + Flat EM (from artifacts/passives) Total ER% = Base ER% (100%) + sum of all ER% bonuses Base ATK = Character Base ATK (from character level & ascension) + Weapon Base ATK Flat ATK = Artifact Feather main stat + any ATK substat totals %ATK = Artifact Sands (if stat = ATK%) + ATK% substats + set bonuses + ascension stat (if ATK%) Note: All %ATK bonuses are added together first (additive among themselves), then the combined % is applied to Base ATK multiplicatively.

The critical insight: all %ATK bonuses are additive with each other, and this combined percentage is applied multiplicatively to Base ATK. This means a second source of %ATK (e.g., adding 18% from Gladiator set) is less valuable than the first, because it goes into the same additive pool — not a new multiplicative layer. Flat ATK from the Feather, by contrast, is added after this multiplication and has no interaction with Base ATK.

Interpreting Your Result

ATK benchmarks: Under 1,500 = needs work. 1,800–2,200 = strong carry range. 2,500+ = top-tier investment. HP benchmarks: Under 20,000 = low survivability. 25,000–35,000 = comfortable. 45,000+ = tank/HP-scaling builds. DEF: 1,000+ = meaningful. 1,500+ with shield synergy = excellent.

✓ Do's

  • Use your character's Level 90 page from the Genshin wiki (Fandom/Honey Impact) for accurate Base ATK and Base HP values.
  • Sum all %ATK from every source (Sands main stat + all ATK% substats across all 5 artifacts) before entering.
  • Use this calculator to simulate "what if I swap this artifact?" before spending Resin farming.
  • Check if HP or DEF scaling characters (Zhongli, Itto, Noelle) benefit more from %HP/%DEF Sands than ATK%.
  • Include weapon sub-stat in the appropriate field — it is NOT included in Base ATK.

✗ Don'ts

  • Don't include Bennett's Q buff, Resonance bonuses, or any team buffs — this calculator reflects your solo character stat screen.
  • Don't confuse Elemental DMG Bonus with %ATK — they go into completely different places in the formula.
  • Don't overlook the weapon sub-stat — a 5-star weapon with CRIT Rate sub-stat contributes significant stat value.
  • Don't use this for special HP-to-ATK conversion characters (Hu Tao's E, Yelan's Q scaling) without adjusting manually.
  • Don't forget set bonuses — 2-pc Gladiator's gives +18% ATK, which must be added to your %ATK total.

How It Works

The Genshin Impact Character Stat Calculator lets you compute any character's final stats from first principles — without needing to be in-game. Genshin's stat system is layered: every stat combines a Base value (from character level + weapon), a Flat bonus (from artifact Flower and Feather), and a Percentage bonus (from artifact Sands/Goblet/Circlet and substats). The final formula for ATK is: Total ATK = (Base ATK × (1 + %ATK)) + Flat ATK. The same additive-then-multiplicative pattern applies to HP and DEF. Elemental Mastery and Energy Recharge are purely additive. Use this tool to theory-craft builds, simulate stat breakpoints, and verify whether upgrading an artifact will push you over a meaningful threshold.

Understanding the Inputs

Character Base ATK: Found on character wiki pages — this is just the character's contribution to base ATK (not including weapon). Weapon Base ATK: Your weapon's primary ATK stat at its current level and refinement. Flat ATK (Feather + Substats): Your Feather's main stat (always flat ATK) plus all flat ATK rolling from other artifact substats. %ATK Bonus: The sum of ALL percentage ATK sources — Sands main stat (if ATK%), weapon sub-stat (if ATK%), artifact substats, set bonuses (e.g., 2pc Gladiator = 18%), and ascension stat (if ATK%). Same input logic applies to HP and DEF fields.

Formula Used

Total ATK = (Base ATK × (1 + Sum of all %ATK)) + Sum of all Flat ATK Total HP = (Base HP × (1 + Sum of all %HP)) + Sum of all Flat HP Total DEF = (Base DEF × (1 + Sum of all %DEF)) + Sum of all Flat DEF Total EM = Base EM + Flat EM (from artifacts/passives) Total ER% = Base ER% (100%) + sum of all ER% bonuses Base ATK = Character Base ATK (from character level & ascension) + Weapon Base ATK Flat ATK = Artifact Feather main stat + any ATK substat totals %ATK = Artifact Sands (if stat = ATK%) + ATK% substats + set bonuses + ascension stat (if ATK%) Note: All %ATK bonuses are added together first (additive among themselves), then the combined % is applied to Base ATK multiplicatively.

Real Calculation Examples

  • 1Hu Tao at Lv 90 (Char Base ATK 106), Staff of Homa Lv 90 (Base 608): Base ATK = 714. With 46.6% ATK sands + 100 ATK substats: Total ATK = (714 × 1.466) + 100 = 1147.
  • 2Ayaka at Lv 90 (Char Base ATK 323), Mistsplitter Lv 90 (Base 674): Base ATK = 997. 46.6% sands + 200 flat feather + 100 substats: Total ATK = (997 × 1.466) + 300 = 1762.
  • 3Zhongli HP build (Base HP 14695 at Lv 90), 46.6% HP sands, 46.6% HP goblet, 250 HP substats: Total HP = (14695 × (1+0.466+0.466)) + 250 = (14695 × 1.932) + 250 = 28,644.

Related Calculators

The Comprehensive Guide

Genshin Impact Character Stat Calculator: The Complete Guide to ATK, HP, DEF, EM, and ER Optimization

Every artifact you farm, every weapon you refine, and every ascension you complete in Genshin Impact contributes to a character's final stats — the numbers on their Character Info screen that determine their power. Understanding exactly how those numbers are assembled is the key to efficient building. The Genshin Impact Character Stat Calculator breaks down the entire stat formula so you can simulate your character's stat screen before spending a single piece of Resin.

How Genshin Impact's Stat System Works

Genshin's character stats follow a layered formula that might seem complex at first but is actually elegantly structured. Every primary stat (ATK, HP, DEF) is built from three distinct components:

  • Base Value: A fixed number determined by your character's level, ascension phase, and weapon's Base ATK. This is the foundation that all percentage bonuses multiply against.
  • Flat Bonus: Absolute additions that bypass the percentage calculation and are added directly at the end. The most important source: your Flower artifact (always flat HP) and Feather artifact (always flat ATK).
  • Percentage Bonus: All sources of %ATK, %HP, or %DEF are summed together additively, then multiplied against the Base value. These include your Sands main stat, weapon sub-stat, artifact substats, set bonuses, and ascension stats.

The final formula is: Total ATK = (Base ATK × (1 + Total %ATK)) + Total Flat ATK. This same structure applies identically to HP and DEF.

Understanding Base ATK: Character and Weapon Contributions

Your Base ATK is the sum of two sources: your character's Base ATK (unique per character, scales with level) and your weapon's Base ATK (scales with weapon level and ascension).

This combined Base ATK is the single most important multiplier in the system. A character with 1,000 Base ATK gains 466 ATK from a 46.6% ATK% Sands. A character with 500 Base ATK gains only 233 from the same Sands. This is why 5-star weapons — which have significantly higher Base ATK than 4-star equivalents — provide such a large damage increase beyond their sub-stat. Mistsplitter Reforged (674 Base ATK) vs Blackcliff Longsword (510 Base ATK) is not just a 164 ATK difference on paper — that difference gets amplified by every %ATK source in your build.

The Feather: Flat ATK Every Build Relies On

The Feather is the only artifact piece with a fixed main stat — it always provides Flat ATK. A 5-star Feather at Level +20 provides exactly 311 Flat ATK. This bypasses the entire Base ATK calculation and adds directly to Total ATK. For characters with lower Base ATK (e.g., catalyst users like Kokomi or Ningguang with base-level weapons), the Feather often contributes a disproportionately large percentage of their total damage-relevant ATK.

HP Scaling: When HP Matters More Than ATK

A significant portion of Genshin's character roster scales from Max HP rather than ATK for their primary damage source or utility. Characters like Zhongli (shield strength), Yelan (Q scaling), Hu Tao (Skill DMG scaling at ≥50% HP), Kokomi (healing and DMG bonus), Sangonomiya Kokomi, and Alhaitham all make HP a critical stat.

For these characters, an HP% Goblet or HP% Sands outperforms an ATK% equivalent for their primary gimmick. The formula is identical: Total HP = (Base HP × (1 + %HP)) + Flat HP. Zhongli's shield scales directly from Total HP — meaning every artifact investment into HP% and HP substats directly strengthens his shield, which scales as: Shield Strength = (14.4% × Max HP) + 1505.

DEF Scaling Characters: The Underappreciated Stat

DEF-scaling builds (Itto, Noelle, Albedo's off-field DMG) follow the same pattern: Total DEF = (Base DEF × (1 + %DEF)) + Flat DEF. Itto at max investment can exceed 4,000+ DEF, which his kit converts to ATK. Noelle's burst at C6 converts DEF to ATK as well. Albedo's Skill DMG scales from his own DEF stat, making DEF% Sands and Goblet optimal for his off-field contribution.

Elemental Mastery (EM): The Reaction Stat

EM is the simplest stat in formula terms — it's purely additive. There is no Base/Flat/Percentage split. Every source of EM just adds directly to the total. EM affects three major things:

  • Amplifying Reactions (Vaporize, Melt): Reaction Bonus = 2.78 × EM / (1400 + EM). At 200 EM, this adds ~27% to reaction damage. At 1000 EM, it adds ~66%.
  • Transformative Reactions (Electro-Charged, Superconduct, Swirl, Overload, Shatter, Bloom, Hyperbloom, Burgeon): Damage for these scales primarily from EM and character level.
  • Crystallize: EM strengthens the shields dropped by Crystallize reactions, though the impact is minor in practice.

Post-3.0 Dendro additions made EM dramatically more important. Hyperbloom teams (Electro trigger + Hydro + Dendro) want the triggering character (usually Fischl, Raiden, Cyno, or Nahida) to have 800–1000+ EM for maximum Bloom core explosion damage.

Energy Recharge: The Hidden DPS Stat

ER is often called a "tax" — you build it not to increase damage, but to ensure you can use your burst every rotation. Bursts that fire every cycle versus every other cycle effectively halve your burst DPS contribution when ER is insufficient.

Common ER targets:

  • Xiangling: 200–220% — her 80-cost Burst must fire every rotation fueled by Bennett orbs and a funneling party member.
  • Bennett: 160–180% — his Burst must be near-permanent to maintain ATK buff.
  • Raiden Shogun: 200% — builds ER to improve her own DMG via her passive (Electro DMG from ER excess) AND to ensure burst fires.
  • Kazuha / Sucrose: 120–160% — Anemo particles are generous; most Anemo characters self-fund adequately.
  • Hu Tao: 100% — her burst is optional; many builds skip ER entirely and focus on CRIT/HP.

Industry Benchmarks for Character Stats

  • ATK (Main DPS): 1,500 = below average. 1,800–2,200 = solid carry. 2,500+ = top investment.
  • HP (HP-scalar): 25,000 = baseline. 35,000 = strong. 50,000+ = extreme investment (Zhongli C1 or 5-star weapon).
  • DEF (DEF-scalar): 2,000 = baseline for Itto. 3,500+ = high investment.
  • EM (Reaction carry): 400 = decent. 700 = strong. 1000+ = optimized Hyperbloom/Swirl build.
  • ER (Support): Match your burst requirement; over-building ER wastes artifact rolls.

Strategies to Maximize Your Character Stats

1. Prioritize Your Main Stat: If using an ATK% Sands, that single artifact provides 46.6% ATK. Compared to a flat-ATK substat (worth ~20 from strong rolls), the Sands is hundreds of times more valuable. Never compromise on the correct main stat for your Sands, Goblet, and Circlet.

2. Use the 2-Piece + 2-Piece Strategy When No 4-Piece Fits: Two pieces of Gladiator's Finale or Marechaussee Hunter grant +18% ATK each — a total 36% ATK bonus from just two pieces. This sometimes outperforms a "mediocre" 4-piece set effect. Run this calculator to see whether the 4-piece effect's bonus worth sacrificing 18% ATK.

3. Weapon Sub-Stats Are Critical: A weapon with 48% CRIT DMG sub-stat frees up your artifact substats to roll into CRIT Rate, ATK%, and EM. A weapon with flat ATK sub-stat forces you to rely entirely on artifacts for CRIT — less flexible. Always count weapon sub-stat toward your overall stat pool.

4. Calculate ER Needs Before Locking In a Sands: If you need 200% ER on a character, using an ER% Sands (55.1% ER) versus an ATK% Sands (46.6% ATK) is often the correct choice — freeing up substats on other pieces from needing to roll ER.

Common Mistakes: Why Your Stats Feel Underwhelming

Wrong Goblet Element: Using an ATK% Goblet instead of an Elemental DMG Goblet is the most expensive mistake. An Elemental DMG Goblet gives 46.6% DMG Bonus to a specific element — this fits multiplicatively in the damage formula as its own layer. An ATK% Goblet gives 46.6% ATK, but ATK only feeds into the first layer. The DMG Goblet is almost always better for elemental DPS.

Ignoring Set Synergy: Some 4-piece set effects massively outperform any stat difference. Crimson Witch of Flames (4pc) gives Pyro characters a compounding 7.5–22.5% Pyro DMG Bonus on reaction triggers — on top of the base 15% Pyro DMG Bonus from the 2-piece. This effect cannot be replicated by raw ATK investment.

Over-Building ER on DPS: Main DPS characters rarely need more than 120–140% ER (if any above 100%). Every ER substat roll on a DPS character is a missed CRIT or ATK substat. Use this calculator to confirm you are not over-investing in ER.

Conclusion: Build With Clarity, Not Guesswork

The Genshin Impact Character Stat Calculator gives you an exact preview of your character's stat screen without spending Resin or entering the game. Use it to theory-craft builds, compare weapon options, and set clear stat goals. Knowing that a new artifact piece adds exactly 150 more ATK — or that switching from ATK% Sands to HP% Sands changes your Zhongli shield by 800 points — transforms your approach from guesswork to informed decision-making. Combine this with the Genshin Impact Damage Calculator and DPS Calculator for the complete optimization toolkit.

Frequently Asked Questions

Usage of This Calculator

Who Should Use This?

Theory-crafters building characters from scratch before pulling, players evaluating whether a new weapon is a meaningful upgrade, content creators running build guides and stat comparisons, F2P players deciding between 4-star weapon options, and Spiral Abyss preparation — calculating whether your stat floor is sufficient before attempting Floor 12.

Limitations

Computes base character stat screen values. Does not include external buffs (Bennett, Sara, resonances). Does not simulate HP-to-ATK or DEF-to-ATK conversion mechanics unique to specific characters. Constellation bonuses that grant flat stats must be manually included. Calculations assume character at stated level with full ascension stat active.

Real-World Examples

Case Study A: Zhongli HP Optimization

Scenario: Zhongli Lv 90 (Base HP 14,695), Favonius Lance (Base ATK 565), HP% Sands (46.6%), HP% Goblet (46.6%), and accumulated HP substats totaling 3,000 flat HP.

Outcome: Total HP = (14,695 × (1 + 0.466 + 0.466)) + 3,000 = (14,695 × 1.932) + 3,000 = 28,392 + 3,000 = 31,392 HP. Shield = (14.4% × 31,392) + 1,505 = 4,524 + 1,505 = 6,029 base shield strength — one of the highest in the game without 5-star weapon.

Case Study B: Ayaka ATK Build Breakdown

Scenario: Ayaka Lv 90 (Char Base ATK 323), Mistsplitter Reforged Lv 90 (Base 674). ATK% from Sands (46.6%), 2pc Blizzard Strayer + 2pc Glad (no ATK%). Flat ATK from Feather (311) + 120 substats.

Outcome: Base ATK = 323 + 674 = 997. %ATK total = 46.6%. Flat ATK total = 311 + 120 = 431. Total ATK = (997 × 1.466) + 431 = 1462 + 431 = 1,893 ATK — strong carry-tier with room to grow via CRIT substats.

Summary

The Genshin Impact Character Stat Calculator reverse-engineers the exact stat screen values for any character build. By breaking down Base, Flat, and Percentage contributions separately, you gain full transparency into where each point of ATK, HP, DEF, EM, and ER comes from — and where upgrading gives the most return. Theory-craft before farming, optimize before ascending, and build smarter with real math.